As simple as this sounds, you’ll be needing a LOT of Haze for a LOT of things – Levelling up, buying equipment, items, and weapons, the list goes on. Haze is the currency of the game and you get this simply by defeating enemies. As such, any enemy you’ve eliminated along the way will revive once you activate a Mistle. You’ll also have a Home Base where you can move to different locations as long as you were able to activate Mistles, which serve as your checkpoint and respawning locations. Your actions are governed by a stamina meter that is used when you attack and dodge so stamina management is a must to survive. The game is your standard Action RPG where battles are real time and locking onto enemies is possible.
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Code Vein will have you explore the world and progressing the story, all while fighting off Lost and other hostile Revenants. I know I said I wouldn’t compare it to Soulsborne games but there are some similarities that we’ll unavoidably have to point out. You can appreciate the story as you progress through the game and slowly learn about the world and its inhabitants, but it isn’t something to write home about. The story is also something that’s straight out of anime but what makes it unique is that it holds a very depressing and serious tone. It’s not bad for newcomers to the genre but anime regulars may find an archetype they already seen somewhere else. One of the little letdowns in Code Vein is that it’s pretty much a checklist of anime personality tropes. Throughout the game, you’ll meet a mixed bunch of characters, including fellow Revenants on your journey to discover the mysteries of Vein like the cool-headed Louis and ever protective Mia, each with their own sad story to tell. On our playthrough, we spent at least an hour into this, making us the perfect anime Waifu to bring along in our journey. There is an insane amount of accessories like glasses and jewelry but instead of making your character a walking closet, there’s a limit to the number of accessories you can bring along.
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Skin color variations have further variations, you can have different pupil colors per eye, and you can even change the patterns on some of your dress items. Without exaggeration, Code Vein has one of the most detailed character creation systems I’ve ever seen. One of the thing the game does is it successfully makes it your story by allowing for character customization. Your character starts the game in an isolated ruined city called the Vein where you will begin a long journey of discovery. While they have done their part to somehow stop the impending disaster, Revenants end up being a disaster themselves as giving in to their bloodthirst turns them into one of the “Lost”, now acting on primal instincts. These immortal soldiers are basically vampires with their hearts intact, surviving on blood as do all Vampires do. Humanity has been threatened by some unknown, monstrous force and to combat this, they made monsters of their own – Revenants. That’s right folks, the game actually has some fleshed out narrative behind it.
The world of Code Vein is one of mystery, intrigue, and drama. For the sake of this review, I want to focus on Code Vein’s merits more rather than dumbing it down to a clone because there was certainly some effort put into that attempt. There is no other way around it and the gameplay and user interface will almost immediately remind you of Dark Souls or Bloodborne, and may or may not cause some hair pulling because of the difficulty.
To simply get it out of the way, Code Vein is an anime style Souls inspired game. Bloodborne, Nioh, and Sekiro have successfully recreated that, but did the year of delay help Code Vein achieve that which evades most clones? What made these Soulsborne games successful from the get go was the fact that even though it was aimed at a niche masocore audience, the battle system and the satisfaction you got after the fact was extremely well made. With its creative direction already established as what was looking to be a game with heavy anime and God Eater influence, gameplay was most certainly an important aspect that had to be perfected, being a “souls-like” clone. One could only assume that the delay was most probably due to getting in some last minute polish into the game.